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About me
Game Designer with a strong focus on Level Design and player experience
My name is Oliver Andersson. I’m a Game and Level Designer focused on player guidance, pacing, and creating gameplay spaces that feel natural to navigate.
I first started creating games at the age of 11, building levels for the MMORPG Tibia. As a teenager, I went on to host online servers that attracted hundreds of players. That experience sparked my interest in level design, player behaviour, and how the design of a space can shape the way people play.
Today, I enjoy taking levels from early blockouts through playtesting and iteration, figuring out what works, what doesn’t, and how a level can better support the gameplay around it.
Outside of game development, I enjoy spending time with my family, being outdoors, staying active, and cooking.
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Feel free to contact me through any of the social links on this site.
Note that my GitHub is personal, so not all group project contributions are reflected in activity history.
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